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NPC Generator

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Advanced [show]


Marbas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Marbas was raised in a hard working conservative environment. A gifted student he started as a Bounty Hunter, but he got bored and became a Spy. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Persistence, Joker. Flaws: Insane. Bonds: Job. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Marbas Grief, Male Tiefling Cleric 5
Medium (6'2") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20 pp.


Social Check DCs


Beast Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down, and carries crossbows. His gray fur is knotted and matted. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Extrovert. Flaws: Cynical. Bonds: Slave. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Beast Running, Male Tabaxi Monk 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His golden hair is greasy and uncared for. His green eyes peer out from beneath his feathered grey hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Orsik began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orsik Trueblood, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. Cloth of gold vestments (100 gp). 1 Everburning torch.


Social Check DCs


Baradad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His crest, while still mostly copper, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Shy, Secretive. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Baradad Kimbatuul, Male Dragonborn Barbarian 12
Medium (6'1") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 77 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 14 (+2)15 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Undercommon, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6

Possessions: 1000 gp. Clear bright green emerald (4000 gp). Tourmaline (70 gp). Malachite (13 gp). Malachite (13 gp). Brown-green garnet (70 gp). Fiery yellow corundum (400 gp). Chrysoprase (70 gp). White pearl (70 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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