Fargas Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and chestnut with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: Fargas hails from a village terrorized by giants. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by giants. Fargas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Rich, Enemies. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold dragon comb with red garnet eye (1300 gp). Cloth of gold vestments (110 gp). Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item.
Dondon Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Athletic, Optimist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 600 gp.
Bertram Huxley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and is wearing the road beaten gear of a warrior. His black hair is smooth and relatively long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his poetry dream.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Halfling, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Mozikth Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey armored body suit, with a simple brown line shooting up and back down. He has no crest. His gold eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 390 gp.
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