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NPC Generator

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Advanced [show]


Nirgel Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He wears a colorful flower in his blue hair. His eyes are gold.

Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born to a pair of adventurers, Nirgel grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, In love, Criminal record. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Nirgel Wisdom, Male Tiefling Barbarian 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)19 (+4)
Skills Persuasion +7, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp. Black pearl (1200 gp).


Social Check DCs


Cory Wellington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Cory was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Insomniac, Terse. Bonds: Job, Criminal record. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Wellington, Male Human Expert 10
Medium (5'6") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Perception +4, Religion +7
Senses Passive Perception 17
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 19000 sp. Red-brown spinel (40 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his white fur. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Sellsword, Nimble learned a great deal about his father's area of expertise. Through the years after Nimble was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nimble's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Logical, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Nimble In the Wind, Male Tabaxi Warlock 9
Medium (6'0") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: 15000 sp. A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gilbert was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Ugly. Bonds: Job, Adventurer, Family, Nature. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Amakiir, Male Half-Elf Sorcerer 10
Medium (5'6") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills Animal Handling +8, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 240 pp.


Social Check DCs

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