Habor Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. His blue hair is lengthy and is close to two feet long. His gold eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Habor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. Habor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Immigrant, Nature. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 86 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 3000 gp. Red garnet (50 gp). Obsidian (10 gp). Amber (50 gp). Fire opal (1200 gp). Alexandrite (800 gp). Black star sapphire (1200 gp). Eye agate (10 gp). 1 Minor magic item.
Skamos Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, blue, dusty cloak. His brown hair is heavily combed to the left. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Tiefling culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Stableman business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Sabotage a competitor; and tiefling compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Job, Slave. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 66 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 19 (+4) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Goblin, Draconic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. His white hair is long and unkept. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Anverth and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Oblar Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Oblar embodies much of what other species detest in the Halflings. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 7 years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Enemies. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Moss agate (5 gp). Smoky quartz (70 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

