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NPC Generator

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Advanced [show]


Raymond Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears baggy grey pantaloons and a red scarf. His hair is short and brown. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Raymond studied abroad. A gifted student he started as a Farmer, but he got bored and became a Stableman. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Has a crush. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Raymond Mancilla, Male Half-Elf Sorcerer 2
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 10000 cp.


Social Check DCs


Leaf Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Leaf Shoe, Male Tabaxi Commoner 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 58 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Religion +7, Stealth +6
Senses Passive Perception 12
Languages Common, Terran, Auran, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1700 gp. A delicate silver chain set with a tourmaline (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver chalice with lapis lazuli gems (40 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Krimmon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large brown jacket. He has a brown handlebar mustache and slicked back brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Nature, Adventurer. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Krimmon Shadowquick, Male Halfling Paladin 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 12 (+1)16 (+3)
Skills Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1900 gp. Peridot (30 gp). Azurite (16 gp). Blue star sapphire (800 gp). Star rose quartz (30 gp). Onyx (30 gp).


Social Check DCs


Alberich Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.

History: Born to a Butcher, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and his religion dominates his actions

Ideals: Passionate, Impeccable. Bonds: Religious, Poor, Immigrant. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Alberich Lutgehr, Male Dwarf Aristocrat 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)17 (+3) 16 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp. 1 Bullseye lantern. 1 Good lock. 1 Crowbar.


Social Check DCs

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