Senteq Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, tan, dusty cloak. He sports a flattop hair cut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Senteq grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has dedicated himself to building a better village for his children.
Motivation: Gnomish compassion; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Flaws: Ugly, Terse, Racist. Bonds: Adventurer. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Gunter Bing, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He is physically well-built. With a patchy blonde beard and wild blonde hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Obtaining odd cultural Human artifacts is his passion; and seeks redemption
Ideals: Extrovert. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp. 1 Silk rope.
Suhnae Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.
Personality: Suhnae hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Mason business at a young age. A gifted student he started as a Performer, but he got bored and became a Mason. He has dedicated himself to building a better trade route.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends
Ideals: Artistic. Bonds: Poor, Adventurer, Job, Enemies. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 48 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2600 gp. Gold dragon comb with red garnet eye (1100 gp). Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (180 gp).
Mozikth Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his red crest. His gold eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has all his life been fascinated with painting.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He struck the Priest job and began his own company from there.
Motivation: Money/treasure.
Ideals: Artistic, Gifted. Bonds: Rich, Attractive, Job, Nature. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


