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NPC Generator

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Advanced [show]


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic, Athletic. Flaws: Ugly, Racist. Bonds: Family. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Everard Ainsworth, Male Human Warrior 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 111 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills History +7, Investigation +7
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Jeweled electrum ring (6000 gp).


Social Check DCs


Lamlis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He wears brown trousers with yellow and blue striped suspenders. He wears various colorful collared shirts, and carries longswords. His silver hair, when down, is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: Regain custody of his son; and doesn't want to be a barrister and was forced into it by his family

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Religious, Family. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Lamlis Cithreth, Male Elf Expert 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Alvyn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. His black hair is still thick. This amber eyed southerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Slave, Poor, Family. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Alvyn Ironhide, Male Gnome Bard 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)14 (+2) 16 (+3)18 (+4)
Skills Deception +6, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Odo Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears grey cloth garments or leather armor. He wears his chestnut hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Bonds: Attractive, Nature, Job, Poor, Adventurer. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Odo Aloro, Male Half-Elf Commoner 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Blue quartz (16 gp).


Social Check DCs

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