River Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'9" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His orange fur is long and unkept. This yellow eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and wishes to resurrect an old love
Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 57 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2800 gp). A necklace of small pink pearls (4000 gp). Cloth of gold vestments (50 gp).
Zunn Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Masseuse does. He is bald on top and has large auburn tufts of hair around his ears. His thin eyebrows rest above his beady amber eyes.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. He worked as a nervous Masseuse and found it very stressful. He has worked as a Masseuse like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Naeris Berevan, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a pastel suit, grey shirt, and tan tie and is in decent physical shape. He has a long red beard with little hanging trinkets. This gray eyed westerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.
History: Born in the west to a Navigator, Naeris learned a great deal about his mother's area of expertise. A gifted student he started as a Barkeep, but he got bored and became a Navigator. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Optimist, Professionalism. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Zaffrab Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown leather gloves, a brown jacket, and tight pants. He keeps his long auburn hair kept up in a rat tail. His eyes are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.
History: He was born at the edge of vast island. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Nature. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!


