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NPC Generator

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Advanced [show]


Mreksh Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His crest is short and bronze. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Fighting, Athletic, Professionalism, Entrepeneur. Bonds: Has a crush, Rich. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Mreksh Akambherylliax, Male Dragonborn Commoner 6
Medium (6'5") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Othronus, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Bounty Hunter. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His amber eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bounty Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Berrian Othronus, Male Elf Warlock 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 340 gp. 1 Masterwork Musical instrument.


Social Check DCs


Himo Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: He hates Elves with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Himo studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Military, Criminal record. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Himo Arnuanna, Male Elf Warrior 4
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)15 (+2) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 31000 sp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His fur is brown and very short. He has a dull look in his blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Great was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he loathes his own lifestyle

Flaws: Depressed. Bonds: In love, Poor, Adventurer, Debt. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Great In the Wind, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp. Smoky quartz (80 gp). Golden yellow topaz (600 gp). 1 Healer’s kit.


Social Check DCs

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