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NPC Generator

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Advanced [show]


Barendd Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Roofer does. His long black hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Barendd was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Barendd's mother didn't care for him much, and the feeling was mutual. He became a Roofer soon after.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Poor, Attractive. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Barendd Aranore, Male Dwarf Bard 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 95 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +7, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2000 gp.


Social Check DCs


Howard Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his glaive. He has a hunchback. His hair, while still mostly brown, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Howard Sunmeadow, Male Halfling Warrior 12
Small (3'2") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 89 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Investigation +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 27000 sp. Deep green spinel (40 gp). Tourmaline (40 gp). Black pearl (300 gp). Red-brown spinel (40 gp). Rose (80 gp). Deep blue spinel (300 gp). Freshwater pearl (14 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears just a black suit. His whole body is exceptionally muscular. He wears a colorful flower in his black hair. His blue eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Kildrak was born on a far western island where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Attractive, Religious. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Ranger 7
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 sp.


Social Check DCs


Quarethon Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and his gloved hand is found clutching a glaive. He has wavy bronze crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 4 years old his parents immigrated from the east. A gifted student he started as a Fortune-teller, but he got bored and became a Spy. He has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business.

Flaws: Ugly, Insane, Secretive. Bonds: Immigrant, Job. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Quarethon Nemmonis, Male Dragonborn Expert 10
Medium (6'1") Dragonborn, True Neutral (CR 10)
Armor Class 10
Hit Points 65 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1400 gp. Coral (150 gp). Bloodstone (60 gp). Deep blue spinel (200 gp). Hematite (9 gp). Aquamarine (200 gp). Chalcedony (60 gp). Star rose quartz (60 gp).


Social Check DCs

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