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NPC Generator

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Advanced [show]


Leaf Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His white fur is heavily combed to the right. He has gleaming, smiling hazel eyes.

Personality: Overbrimming with self-confidence, Leaf isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Energy wise he seems alert and responsive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Professionalism, Gifted. Bonds: Religious. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Leaf Thunder, Male Tabaxi Rogue 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 75 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 19 (+4)14 (+2) 18 (+4)15 (+2)
Skills Intimidation +6, Nature +6
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Fright, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large black mantle and cape that has been intricately interwoven into his blue robe. He keeps his silver hair in a flapper bob. His white unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Zephan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Zephan hails from a village terrorized by illithids. When Zephan reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Disease, Depressed. Bonds: Enemies, Military. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zephan Fright, Male Tiefling Warrior 9
Medium (6'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Bulzo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is thinning but still full. His eyes are a pleasant green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Slave, Military. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Bulzo Swiftwhistle, Male Halfling Barbarian 4
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roge Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has styled his silver hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his youth he was a Server, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Fighting. Flaws: Lazy, PTSD. Bonds: Religious. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Roge Jamjar, Male Halfling Warrior 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Black pearl (900 gp). Silver pearl (70 gp). 1 Minor magic item.


Social Check DCs

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