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NPC Generator

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Advanced [show]


Hork Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red shirt with thin black vertical stripes and blue pants. His white hair is unkempt and raggedy. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Hork would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and a strong sense of loyalty to half-orc people

Flaws: Ugly, Emotional. Bonds: Poor, Military, Nature. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Hork Barney, Male Half-Orc Monk 6
Medium (5'0") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. He keeps his purple hair in a flapper bob. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. Zephan was born on a far northern forest where he grew up under the tutelage of his mother, an expert Marshal. After a long history of fighting, Zephan and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Zephan Mute, Male Tiefling Sorcerer 3
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 16 (+3)18 (+4)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Brug Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his halberd. He wears his auburn hair down. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Brug took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Architect for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Gifted, Fighting. Bonds: Attractive, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Brug Ainsworth, Male Half-Orc Warrior 6
Medium (5'8") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


William LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He wears a feathered hat to cover his moderate length chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Cartwright, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and to be a cartwright again

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

William LaCava, Male Half-Elf Druid 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs

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