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NPC Generator

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Lvl.
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Seed

Advanced [show]


Wrenn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered violet stockings, and he perpetually has his pickaxe ready. His red hair is long and unkept. His eyes are likewise hazel.

Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Miggledy, Male Gnome Aristocrat 7
Small (3'7") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Giant, Ignan, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Amber (160 gp). Coral (160 gp). Moonstone (50 gp). Star ruby (1500 gp). 1 Minor magic item.


Social Check DCs


Baz Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his golden hair well, parting it to the right. His eyes are a pleasant green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Baz Winthrop, Male Half-Orc Expert 12
Medium (5'7") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Arcana +5, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Goblin
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 2000 gp. Chrysoberyl (80 gp). Black star sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Jeweler. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Hobart was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Hobart Wildheart, Male Halfling Ranger 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Stannor TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Locksmith. His black hair is greasy and uncared for. He has several tiny opal earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.

History: Stannor was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Rich, Family, Slave. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Stannor TellPenny, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)18 (+4) 15 (+2)9 (-1)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Celestial, Gnome, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 pp.


Social Check DCs

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