Radomir Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a feathered hat to hide his balding. His eyes are gray and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love; and regain custody of his son
Ideals: Justice, Fighting. Bonds: In love, Nature, Family. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 57 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Blue sapphire (1400 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp). Brown-green garnet (130 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Onyx (80 gp). Rich purple corundum (1400 gp). Blue star sapphire (1400 gp). Jasper (80 gp).
Solomon Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his brown eyes.
Personality: He is irascible and easily irritated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Detective and was forced into it by his family.
Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Family. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp.
Faran Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He has black hair. His eyes are green and catlike.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Faran was raised in a hard working conservative environment. Faran was born on a far northern mountains where he grew up under the tutelage of his father, an expert Performer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Optimist. Bonds: Attractive, Poor, Adventurer, Job, Immigrant. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Flask Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has no fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Insane, Impulsive, Antagonistic. Bonds: Nature. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 15)
Armor Class 12
Hit Points 69 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Star ruby (400 gp). Golden yellow topaz (400 gp). Iolite (30 gp). Red-brown spinel (110 gp). White pearl (110 gp). Aquamarine (400 gp). Black pearl (400 gp). Azurite (6 gp). Fire opal (400 gp). Golden yellow topaz (400 gp). Azurite (6 gp). Lapis lazuli (6 gp). Black pearl (400 gp). Peridot (30 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!