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NPC Generator

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Advanced [show]


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright blue suits and hats. He has a long black beard with little hanging trinkets. His eyes are brown and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. In the meantime he has taken over work as a Knight and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Job. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Balimaar Benson, Male Human Aristocrat 10
Medium (5'6") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Arcana +5, Perception +8
Senses Passive Perception 18
Languages Common, Sylvan
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1500 gp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His golden hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: Money/treasure; and to reunite with his absent father

Ideals: Disciplined. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Barney, Male Human Druid 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 17000 cp.


Social Check DCs


Odo Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His eyes are brown and he is always smoking a pipe.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He has achieved small success as a Animal Trainer.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Odo Harper, Male Half-Elf Wizard 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Silk rope.


Social Check DCs


Dayereth Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His white hair is singed and shortened. He has gleaming, smiling violet eyes.

Personality: He has always had a great fascination with Half-Elven culture. He is a very good compulsive liar and kleptomaniac.

History: Dayereth was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Dayereth Musumeci, Male Half-Elf Barbarian 3
Medium (5'0") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Blue quartz (4 gp).


Social Check DCs

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