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NPC Generator

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Advanced [show]


Mûg Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has worked as a Brewer like his father before him.

Motivation: He doesn't get along with people that don't share his tastes; and to protect his home

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Mûg Harlan, Male Half-Orc Bard 3
Medium (6'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp.


Social Check DCs


Kyle Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: Born in the west to a Carpenter, Kyle learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He became a Carpenter soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Rich, Religious, Job, Slave. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Hybrid, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Insight +2, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His white hair is drawn into a tight pony tail with a skull scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Windsor, Male Human Warrior 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 11 (+0)16 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His moppish golden hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nordak is combative with any and all who dare try his patience in the slightest.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Justice, Gifted, Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Nordak Silveraxe, Male Dwarf Paladin 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)13 (+1) 9 (-1)15 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs

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