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NPC Generator

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Advanced [show]


Ahvain Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean red cloak covering his clean studded leather. His chestnut hair is braided into rings. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. Ahvain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Poor, Adventurer. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Ahvain Hanali, Male Elf Commoner 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gruk Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of northern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Criminal record, Immigrant. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Gruk Southey, Male Half-Orc Wizard 14
Medium (5'3") Half-Orc, Neutral Evil (CR 14)
Armor Class 12
Hit Points 96 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)13 (+1) 18 (+4)8 (-1)
Skills History +6, Insight +9
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 1000 gp. Lapis lazuli (15 gp). Citrine (80 gp). Moonstone (80 gp). Blue quartz (15 gp). Jet (50 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp). Sard (80 gp). Jade (50 gp). Tourmaline (50 gp). Zircon (80 gp). Citrine (80 gp). 1 Medium magic item.


Social Check DCs


Odo Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. He has gleaming, smiling amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: Odo hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Entrepeneur, Athletic. Flaws: Racist. Bonds: Job, Enemies. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Odo Gentry, Male Human Cleric 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright brown suits and hats. He keeps his gray fur in a flapper bob. His green eyes peer out from beneath his feathered brown hat.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He became a Miller soon after.

Motivation: To be a Spice Merchant again.

Bonds: Job, Military, Slave. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Spear Paws, Male Tabaxi Wizard 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills History +4, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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