Gildmak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries a battered ceremonial dagger and tarnished whip as well. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of eastern immigrants he idolized his mother. His family was turned out during the war. He and his family wandered east to less war torn lands. He was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Secretive, PTSD. Bonds: Attractive, Immigrant. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnoll, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Rose (70 gp).
Eberdeb Garrick, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp.
Lone Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is wearing a long, green cloak. His gray fur is lengthy. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. Lone was born on a far northern plains where he grew up under the tutelage of his mother, an expert Laborer. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Laborer and was forced into it by his family; and he feels threatened by others
Ideals: Fighting, Entrepeneur. Flaws: Addict, Fearful. Bonds: Immigrant, Family. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 15)
Armor Class 12
Hit Points 101 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. Red-brown spinel (120 gp). Jacinth (5000 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). Star rose quartz (80 gp). Blue quartz (12 gp). Iolite (80 gp). Lapis lazuli (12 gp). Clear bright green emerald (5000 gp). Aquamarine (600 gp). Rhodochrosite (12 gp). Coral (120 gp). Malachite (12 gp). Moonstone (80 gp). Red spinel (120 gp). Deep blue spinel (600 gp). Smoky quartz (80 gp). Iolite (80 gp). Chrysoprase (80 gp). White pearl (120 gp).
Borun Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green shirt with thin blue vertical stripes and green pants. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Borun was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has worked as a Mason like his mother before him.
Motivation: Expand his business; and balancing his hectic life and new mason responsibilities is difficult
Flaws: Insomniac, Insane, Hedonist. Bonds: Poor, Job. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 37 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 60 pp. Citrine (20 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Black star sapphire (600 gp). White opal (600 gp).
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