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NPC Generator

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Advanced [show]


Thomas Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear brown pants and tee shirts. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length chestnut hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Thomas was born on a far western island where he grew up under the tutelage of his father, an expert Junk Dealer. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Immigrant, In love. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Thomas Horner, Male Half-Elf Druid 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Auran, Giant, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp.


Social Check DCs


Arannis Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His auburn hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Assassin, who enjoyed hunting, Arannis was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Dyer.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Disciplined, Artistic. Bonds: Adventurer, Nature, Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Arannis Holland, Male Half-Elf Cleric 7
Medium (5'1") Half-Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, black, dusty cloak. He is an epitome of beauty. His white hair is still thick. His eyes, though not visible through his cowl, are brown.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Traubon hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and doesn't want to be a architect and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Family. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Traubon Goblinbane, Male Dwarf Ranger 7
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Auran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp.


Social Check DCs


Beiro Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His black hair is long and unkept. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Beiro grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and to prove his worth to the world

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Adventurer, Slave, Guardian. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Beiro Netyoive, Male Elf Commoner 5
Medium (5'3") Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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