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NPC Generator

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Advanced [show]


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears violet leather gloves, a violet jacket, and tight pants. His golden hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: Ernest was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Locksmith.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Ugly, Shy. Bonds: Military, Job, Rich. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Walcott, Male Human Commoner 9
Medium (6'4") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1700 gp.


Social Check DCs


Nelkin Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his whip always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is braided into rings. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Nelkin has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Nelkin Jamjar, Male Halfling Bard 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 42000 sp. Smoky quartz (70 gp). Azurite (14 gp). Zircon (70 gp). Rose (70 gp).


Social Check DCs


Delebean Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears very tight pants and wife beaters, though occasionally he sports a green coat, and his gloved hand is found clutching a hand crossbow. His hair is short and chestnut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Delebean Gobblefirn, Male Gnome Barbarian 14
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 120 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: Chrysoprase (50 gp). Moss agate (11 gp). Emerald (1000 gp). Eye agate (11 gp). Moonstone (50 gp). Peridot (50 gp). Carnelian (50 gp). Golden yellow topaz (600 gp). White pearl (130 gp). White pearl (130 gp). Alexandrite (600 gp). White pearl (130 gp). Deep blue spinel (600 gp). Rose (50 gp). Aquamarine (600 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and violet robe with the hood down, and sports empty pouches on his belt. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Kildrak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Kildrak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Kildrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kildrak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Emotional. Bonds: Military, Poor, Criminal record, Family. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Kildrak Rakankrak, Male Dwarf Ranger 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp.


Social Check DCs

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