Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his silver hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Rangrim hails from a village terrorized by goblins. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 400 pp. Citrine (30 gp). Brown-green garnet (130 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Peridot (30 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item.
Edge In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'3", this man has a large tan mantle and cape that has been intricately interwoven into his grey robe. His black fur is drawn into a tight pony tail with a card scrunchie. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Edge grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted, Athletic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Hirrathak Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His copper crest is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of drow once and for all.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge; and a deep hatred of drow
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Criminal record. Occupation: Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Eberdeb Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has no hair. He is baby faced.
Personality: Eccentric and domineering, Eberdeb will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Eberdeb hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Eberdeb was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A deep hatred of orcs; and his religion dominates his actions
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
