Joser Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses in brown turtlenecks beneath a white coat with tan slacks. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a long blonde beard with little hanging trinkets. His violet unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Optimist. Flaws: Disease, Impulsive, Mundane. Bonds: Rich. Occupation: Mercenary
Voice: Old thin voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Corkitron Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, white cloak. He wears his silver hair down. He has gleaming, smiling green eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Corkitron took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Masseuse. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he feels the way he acts is they only way to get by in the world
Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 95 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Halfling, Auran, Giant, Gnome
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 600 gp.
Zâthra Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His hair is short and blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Zâthra will drive conversation. He also has developed a complete distrust of the Jeweler profession.
History: A powerful brothel owner made him what he is. In his 13th year, his parents were killed by a drow raid, leaving Zâthra alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Bonds: Attractive, Job, Mentor, Enemies, Adventurer. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp. Fiery yellow corundum (800 gp).
Gerbo Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and white with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes are amber and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Athletic, Opinionated. Flaws: Terse. Bonds: Rich. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Freshwater pearl (4 gp).
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