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NPC Generator

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Advanced [show]


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy blonde hair. His thin eyebrows rest above his beady amber eyes.

Personality: He dislikes all the random violence that takes place in the north. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Wizard 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 15 (+2)18 (+4)
Skills Intimidation +6, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp.


Social Check DCs


Oloric Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Painter profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He struck the Apothecary job and began his own company from there.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Oloric Dankil, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 10 (+0)10 (+0)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 100 pp. Rhodochrosite (13 gp). White pearl (60 gp). Blue quartz (13 gp). Jade (60 gp). Golden yellow topaz (1200 gp). Hematite (13 gp). Coral (60 gp). Red-brown spinel (60 gp).


Social Check DCs


Tethren Charm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His silver hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Tethren was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He left for the west, certain he would find work there.

Motivation: Revenge; and he wants revenge against brigands

Bonds: Attractive, In love, Family, Immigrant, Enemies. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tethren Charm, Male Tiefling Rogue 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 4000 sp. Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Ahrim Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He prefers to wear flannel. He sports a flattop hair cut. He has gleaming, smiling white eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ahrim is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Justice, Persistence. Flaws: Shy. Bonds: Rich, Family. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Ahrim Faith, Male Tiefling Cleric 3
Medium (6'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 17 (+3)11 (+0)
Skills Arcana +5, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 90 pp. 1 Half-Plate.


Social Check DCs

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