Nuraval Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a grey scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He keeps his long silver hair kept up in a rat tail. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Nuraval was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: His religion dominates his actions; and he wants to get laid
Ideals: Gifted. Bonds: Has a crush, Attractive, Enemies, Religious. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp. 1 Breastplate.
Diggory Kinsley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is knotted and matted. He has a dull look in his violet eyes.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Rich, Family. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 110 gp. 1 Banded mail.
Altho Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair is long and unkept. His eyes are green and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Altho is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Altho was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and his spouse's relatives view him with great suspicion
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Family, Job, Mentor. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Gennal Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His hair is short and black. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend.
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!