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NPC Generator

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Advanced [show]


Olgoth Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His brown hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Olgoth has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Terse, Disease. Bonds: Attractive, Adventurer, Military. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Olgoth Wesley, Male Half-Orc Barbarian 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. Sapphire pendant on gold chain (2500 gp). A delicate brass dragon egg (40 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Immeral Iranapha, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, black, dusty cloak. His black hair is knotted and matted. This violet eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: He got into the Barrister business at a young age. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and wishes to resurrect an old love

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Poor, In love. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Immeral Iranapha, Male Elf Expert 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a long, tan, dusty cloak. He is muscular with a powerful set of arms. His beige fur is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling amber eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Tabaxi people; and to end his boredom

Flaws: Forgetful, Racist, Mundane. Bonds: Enemies, Nature. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Lone On the Water, Male Tabaxi Warlock 4
Medium (6'0") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Banded agate (6 gp). Aquamarine (600 gp). Golden pearl (70 gp). Banded agate (6 gp).


Social Check DCs


Mugrunden Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is physically well-built. He wears his black crest down. He has gleaming, smiling red eyes.

Personality: He likes to make people angry or surprised. Mugrunden is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Family, Rich, Mentor, Enemies. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Mugrunden Hashphronyxadyn, Male Dragonborn Cleric 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 16 (+3)18 (+4)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 gp. Solid gold idol (200 gp). 1 Smokesticks.


Social Check DCs

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