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NPC Generator

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Advanced [show]


Eberk Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey wide-brimmed hat and grey clothes. He has done his best to style his blonde hair to look like a famous performer. This hazel eyed easterner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Eberk grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against goblins; and a need for knowledge about a nearby landmark

Flaws: Secretive, Fearful. Bonds: Adventurer, Religious, Enemies. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Eberk Trueblood, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. Red-brown spinel (160 gp).


Social Check DCs


Mehen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear grey clothing when he does not wear armor. His copper crest is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are gold.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Attractive, Debt, Has a crush. Occupation: Sage

Voice: Raspy

Attributes [hide]

Mehen Qyxpahrgh, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. 1 Crowbar.


Social Check DCs


Great Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Dyer. He wears a small hat to hide his balding. This blue eyed westerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Great studied abroad. After coming to the age of reason, Great took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist, Artistic, Gifted. Bonds: Job. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Great Moon, Male Tabaxi Sorcerer 9
Medium (5'3") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 140 pp. Deep blue spinel (900 gp). Alexandrite (900 gp). Lapis lazuli (14 gp). Aquamarine (900 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. Stannor is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Stannor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Stannor's mother didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying brother.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Stannor Nimblefingers, Male Halfling Paladin 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 900 sp. Amethyst (150 gp). Bloodstone (40 gp).


Social Check DCs

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