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NPC Generator

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Advanced [show]


Dondon Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. With a patchy golden beard and wild golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Passionate, Artistic. Bonds: Rich, Job, Enemies. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Dondon Silvereyes, Male Halfling Warrior 16
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 112 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Investigation +8, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 10000 gp. Blue star sapphire (700 gp). Rhodochrosite (11 gp). Jet (120 gp). Chrysoberyl (120 gp). Aquamarine (1600 gp). Lapis lazuli (11 gp). Carnelian (30 gp). Blue quartz (11 gp). Chalcedony (30 gp). Lapis lazuli (11 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp). Violet garnet (1600 gp). Chalcedony (30 gp). Rose (30 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Shedinn Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears white trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His crest is copper and very short. His eyes are gold and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. Shedinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shedinn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Flaws: Emotional, Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Shedinn Sumnarghthrysh, Male Dragonborn Fighter 2
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. 1 Half-Plate.


Social Check DCs


Sapply Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. He keeps his golden hair in a pixie cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Laborer, but he was a colossal failure. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Sapply Oomtrowl, Male Gnome Druid 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears brown leather gloves, a brown jacket, and tight pants. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Born in the west to a Architect, Gerard learned a great deal about his mother's area of expertise. He worked as a nervous Architect and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter; and doesn't want to be a architect and was forced into it by his family

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Gerard Royston, Male Human Commoner 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs

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