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NPC Generator

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Advanced [show]


Manfred Camden, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Manfred Camden, Male Human Adept 2
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Namfoodle Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. He has blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Namfoodle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has taken up work as a Tanner and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Namfoodle Quillsharpener, Male Gnome Bard 8
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 10
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Karg Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a top hat to cover his moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Karg studied abroad. Karg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Karg Fawcett, Male Half-Orc Rogue 7
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)7 (-2) 11 (+0)10 (+0)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1000 gp. Star ruby (1300 gp). Violet garnet (1600 gp).


Social Check DCs


Umpen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He has done his best to style his brown hair to look like a famous performer. He has hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Umpen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Umpen's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Umpen Gummen, Male Gnome Expert 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp. 1 Magnifying glass.


Social Check DCs

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