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NPC Generator

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Gruk Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tight fitting green shirt and pants. His whole body is exceptionally muscular. His white hair is still thick. His green unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gruk took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Immigrant, Nature. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Gruk Bristol, Male Half-Orc Paladin 6
Medium (6'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Star rose quartz (40 gp).


Social Check DCs


Manfred Weston, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Manfred was born with his father's beautiful face. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Weston, Male Human Barbarian 7
Medium (5'7") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 78 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 5000 sp. Jet (140 gp). Chrysoberyl (140 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Byron, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a white and grey handkerchief worn on his left side. He keeps his long black hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Gilbert Byron, Male Human Monk 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Horhog Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black coat over a red low-cut shirt, and a deerstalker hat upon his head. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Rich, Adventurer. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Horhog Kenley, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 17 (+3)9 (-1)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 900 gp. Silver comb with moonstones (900 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs

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