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NPC Generator

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Advanced [show]


Dabbledob Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in white turtlenecks beneath a grey coat with blue slacks. His moppish brown hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Impeccable. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Dabbledob Fiddlefen, Male Gnome Expert 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Chrysoprase (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep tan leather and dull pastel iron scale mail. His white fur is long and unkept. He wears an eyepatch.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in longsword use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Windy Plume, Male Tabaxi Cleric 4
Medium (6'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp.


Social Check DCs


Arumawann Welber, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His blonde hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Arumawann does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Shy, Depressed. Bonds: Attractive, Military, Nature. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Arumawann Welber, Male Gnome Expert 10
Small (3'7") Gnome, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 54 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +8, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +6

Possessions: 1800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (100 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of monstrous two handed axes on his belt, each one with a amber on the hilt. His blue hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Fighting, Extrovert, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Ruler

Voice: German accent

Attributes [hide]

Ahrim Pandaemonium, Male Tiefling Commoner 3
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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