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NPC Generator

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Advanced [show]


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His beige fur is still thick. His half smiles and copper eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 3 years old his parents immigrated from the east. Shifting was born on a far eastern island where he grew up under the tutelage of his mother, an expert Healer. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Immigrant, Attractive. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Shifting Candle, Male Tabaxi Monk 4
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 15 (+2)18 (+4)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a whip. He keeps his long black hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.

History: Fulbar was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Through the years after Fulbar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fulbar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Cleric 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Megged Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt and is in decent physical shape. His silver hair is cut jaggedly and amateurishly. He has several tiny opal earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Religious. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Megged Hayhurst, Male Half-Orc Sorcerer 9
Medium (6'1") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1700 gp.


Social Check DCs


Traubon Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet feathered hat and violet clothes. His auburn hair is thinning but still full. He has gleaming, smiling gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Immigrant, Job, Criminal record, Family, Adventurer. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Traubon Daerdahk, Male Dwarf Warrior 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 3 Acid flasks.


Social Check DCs

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