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NPC Generator

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Theobald Hayley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is long and brown with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has achieved small success as a Stylist.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Nature, Job, Debt. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Theobald Hayley, Male Human Aristocrat 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Uthûg Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is still thick. His eyes are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: Born to a Tanner, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Uthûg Stanton, Male Half-Orc Wizard 7
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1200 gp.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple brown line shooting up and back down. His cinnamon fur is still thick. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Gale In the Wind, Male Tabaxi Expert 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Cressel Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. His white hair is kept up in a ponytail inside a broad hat. He has gold eyes and a violet hat with a pastel feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also is a firm believer in the manly ideal.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable

Flaws: Shy, Impulsive. Bonds: Immigrant, Criminal record, Religious. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Cressel Knack, Male Tiefling Monk 10
Medium (5'0") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Draconic, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1600 gp. Brown-green garnet (150 gp).


Social Check DCs

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