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NPC Generator

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Advanced [show]


Bernard Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His silver hair is lengthy. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the north. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his brother recently and the two have been together since.

Motivation: Wants a kiss; and to prove his worth to the world

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Bernard Firahel, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: Malachite (15 gp). Rhodochrosite (15 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His gray fur is greasy and uncared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Ugly, Addict, Fearful. Bonds: Rich, Family. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Tricking In the Wind, Male Tabaxi Rogue 12
Medium (6'0") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 53 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 9 (-1)18 (+4)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +3

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Gold cup set with emeralds (6000 gp).


Social Check DCs


Thoradin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly hand crossbows and flails. His hair is black and curly. His eyes are gray and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Glassblower, his father struggled to pay the bills. His father was a soldier and died while he was still young. Thoradin was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Fearful. Bonds: Criminal record, Family, Poor, Military. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Thoradin Rumnaheim, Male Dwarf Paladin 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 sp.


Social Check DCs


Baradad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a blue top hat and blue clothes, and he perpetually has his scimitar ready. His copper crest is kept up in a ponytail inside a top hat. His eyes are red and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Bonds: Nature, Rich, Immigrant, Has a crush. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Baradad Baharoosh, Male Dragonborn Expert 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 13000 sp.


Social Check DCs

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