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NPC Generator

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Advanced [show]


Rathkran Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His silver crest is smooth and relatively long. His red eyes are slightly larger than normal.

Personality: Rathkran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Rathkran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Rathkran Delmirev, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. A roughly beaten golden orb (70 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky blue painted plate armor. His brown hair is knotted and matted. His brown eyes peer out from beneath his top blue hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. Dreali abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dreali was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Fighting. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Dreali Amastacia, Male Elf Paladin 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Robert Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk

Ideals: Opinionated, Philantrophist. Bonds: Attractive, Criminal record, Adventurer. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Robert Markum, Male Half-Elf Bard 3
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp. Pink pearl (140 gp). Jet (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dworic Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His chestnut hair is cut jaggedly and amateurishly. He has several tiny emerald earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Bonds: Rich, Military, Nature. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Dworic Goldfinder, Male Dwarf Expert 5
Medium (4'1") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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