Beast Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man likes to wear blue tank tops with black pants. He is muscular with a powerful set of arms. His yellow fur is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barkeep father left him crippled. He was always very intelligent and has formed a secret society of specialists.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a bowyer and was forced into it by his family
Ideals: Fighting. Flaws: Addict, Secretive, Disease. Bonds: Family. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 10 (+0) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 10000 cp. 1 Banded mail.
Vrondiss Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Sculptor does. His white crest has been sun bleached extensively. He is baby faced.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vrondiss fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers; and to be a tailor again
Ideals: Gifted, Artistic, Fighting. Bonds: Job, Family. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 10000 sp. Coral (100 gp). Golden yellow topaz (600 gp). Red garnet (100 gp). Carnelian (20 gp). Rose (20 gp). Peridot (20 gp).
Aramil Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He is physically well-built. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of western immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better trade route.
Motivation: He has comitted a past crime that haunts him to this day; and he feels kind of lost in life
Flaws: Ugly, Antagonistic, Depressed. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 140 gp.
Melech Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: Melech was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 123 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 3000 gp.
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