Oskar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a violet vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Oskar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and he seems to be bored by most things
Ideals: Artistic, Extrovert. Flaws: Ugly. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Baern Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His half smiles and blue eyes are beguiling and draw you in.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gifted from a young age, Baern studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Attractive, Criminal record, Enemies. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp. Silver ewer (50 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Half-Plate.
Shedinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light black in addition to tight pants. His long silver crest is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He has a crush on the local Sculptor; and wants to raise his children well
Ideals: Athletic, Fighting. Bonds: Military, Rich, Family, Has a crush. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Shelley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses in violet turtlenecks beneath a green coat with blue slacks. His Stetson hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Diggory hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Regain custody of his daughter; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp. Zircon (40 gp).
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