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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Donaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His crest is green and curly. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Donaar studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Bonds: Attractive, Job. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Donaar Grrrmmballhyst, Male Dragonborn Wizard 8
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Nackle, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He has a long golden beard with little hanging trinkets. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Soapmaker business at a young age. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Gnomish people; and to be a spy again

Flaws: Shy, Racist. Bonds: Attractive, Military, Job. Occupation: Soapmaker

Voice: Ums and uhs a lot

Attributes [hide]

Cockaby Nackle, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 19 (+4)10 (+0)
Skills Insight +6, Religion +3
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp.


Social Check DCs


Ralf Willoughby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large grey jacket, and a wedding ring on his right hand. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: Calm and collected, he is a well trained Navigator. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Flaws: Ugly. Bonds: In love, Job, Adventurer, Rich, Enemies. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Ralf Willoughby, Male Human Barbarian 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Einkil Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His hair is always cut to a buzz. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Einkil Hammerstone, Male Dwarf Aristocrat 11
Medium (4'5") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 109 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4

Possessions: 300 pp.


Social Check DCs

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