Cressel Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright blue suits and hats. He keeps his long brown hair kept up in a rat tail. His fierce silver eyes like to dwell on things.
Personality: Cressel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Cressel hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a crush on the local shoemaker
Ideals: Impeccable. Flaws: Racist. Bonds: Enemies, Job, Has a crush. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 11 (+0) | 20 (+5) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin, Auran, Ignan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 8000 sp. Star ruby (1200 gp).
Hadarai Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His hair is cut close to his head. His violet eyes peer out from beneath his Stetson tan hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: To get a good night's sleep; and doesn't want to be a stylist and was forced into it by his family
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Jak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears a fancy grey suit. He wears his brown hair up. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To find somewhere to settle down; and to clean up the streets
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Rich, Guardian. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 370 gp. 1 Half-Plate.
Lorm Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized opal on his left hand. He has blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Joker. Flaws: PTSD. Bonds: Rich, Attractive, Immigrant. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 72 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 9000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (2800 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

