Corkitron TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears white leather gloves, a white jacket, and tight pants. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Corkitron took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: He is greedy; and to settle down with his crush
Ideals: Disciplined, Gifted. Bonds: Has a crush, Job, Rich. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Elegant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears his orange fur up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. Elegant liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Job, Rich, Nature. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 63 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2600 gp. 1 Minor magic item.
Cockaby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light blue in addition to tight pants. His white hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Cockaby's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Cockaby grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 22 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Auran, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown costume with the symbols of the sun god on his torso. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Immeral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Logical. Bonds: Rich, Military. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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