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NPC Generator

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Advanced [show]


Faran Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is brown and curly. He has gleaming, smiling brown eyes.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Professionalism. Bonds: Immigrant, Rich, Mentor. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Faran Copperkettle, Male Halfling Commoner 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 4 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Garrick, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He has golden hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Attractive, Nature, Family. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Gerald Garrick, Male Human Cleric 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 10 (+0)19 (+4)
Skills History +4, Intimidation +7
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. Lapis lazuli (4 gp). Aquamarine (1400 gp). Banded agate (4 gp). Hematite (4 gp).


Social Check DCs


Five Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his beige fur. His fierce blue eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a goblins raid, leaving Five alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Five Running, Male Tabaxi Druid 5
Medium (6'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Auran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 sp. Zircon (40 gp). Tourmaline (60 gp). Hematite (10 gp).


Social Check DCs


Damakos Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His long blue hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Impulsive, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Damakos Benevolence, Male Tiefling Rogue 4
Medium (6'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (110 gp). 1 Good lock. 1 Silk rope. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs

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