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NPC Generator

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Advanced [show]


Sapply Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. He has a long silver beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Poor, Criminal record. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Sapply Garrick, Male Gnome Wizard 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 85 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 19 (+4)9 (-1) 17 (+3)9 (-1)
Skills Investigation +4, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Obsidian (10 gp). Azurite (10 gp). Citrine (60 gp). Deep blue spinel (700 gp). Lapis lazuli (10 gp). Azurite (10 gp). 1 Medium magic item.


Social Check DCs


Oren Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is silver. His eyes are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.

History: Oren hails from a village terrorized by dire rats. After coming to the age of reason, Oren took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Many dire rats want him driven away.

Ideals: Gifted. Bonds: Attractive, Poor, Job, Enemies. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Oren Tallfellow, Male Halfling Cleric 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and prefers to wear flannel. His right leg appears badly burned and disfigured. His chestnut hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Tod Wildcloak, Male Halfling Warrior 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his lance. His fur is cut close to his head. This yellow eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Spring embodies much of what other species detest in the Tabaxis. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spring Moon, Male Tabaxi Ranger 5
Medium (5'5") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Intimidation +5, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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