Clerebold Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his scythe always slung over his shoulder. He is bristling with hidden weapons, mostly scythes and morningstars. His golden hair is kept up in a ponytail inside a deerstalker hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Clerebold studied abroad. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted divine powers by his dying sister.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Gifted, Artistic. Flaws: Mundane, Lazy. Bonds: Criminal record. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerald Garfield, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. With bright white hair and a scraggly beard. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur, Opinionated. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp. 1 Masterwork Common Melee.
Dustin Bentley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars and is in decent physical shape. He has styled his silver hair well, parting it to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered
History: A powerful brothel owner made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world
Ideals: Logical. Flaws: Addict, Impulsive, Racist. Bonds: Mentor. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Guy Lester, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and is pretty ugly. His hair is short and white. His fierce blue eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Shy, Disease. Bonds: Military. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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