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NPC Generator

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Advanced [show]


Marbas Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His dark red hair has been sun bleached extensively. His gold eyes peer out from beneath his top violet hat.

Personality: Marbas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invites people to come help in his community garden.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic, Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Marbas Temperance, Male Tiefling Expert 8
Medium (5'11") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 17 (+3)21 (+5)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 900 gp. Black pearl (300 gp). Sardonyx (50 gp).


Social Check DCs


Five Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his yellow fur to look like a famous performer. His copper eyes peer out from beneath his small grey hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's in love

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Debt, Has a crush. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Five Wind, Male Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp. An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


Eberdeb Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a long red beard with little hanging trinkets. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Disease. Bonds: Military, Rich, Criminal record. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Eberdeb Folkor, Male Gnome Sorcerer 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Rangrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, black, dusty cloak. His golden hair is long and unkept. His eyes are brown and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made him what he is. A freak accident while working with his Barkeep mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor, Job. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Rangrim Torunn, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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