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NPC Generator

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Advanced [show]


Charles Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is bristling with hidden weapons, mostly greataxes and hammers. He wears a top hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Enemies, In love. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Charles Berevan, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Terran, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5 Acid flasks.


Social Check DCs


Tarak Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his red robe and has his falchion always slung over his shoulder. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing writing.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Artistic. Flaws: Insomniac. Bonds: Nature, Criminal record. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tarak Atherton, Male Half-Orc Aristocrat 6
Medium (6'10") Half-Orc, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Perception +6, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Umpen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Umpen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Umpen was raised in a hard working conservative environment. Umpen was born on a far western desert where he grew up under the tutelage of his mother, an expert Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Umpen Dunben, Male Gnome Ranger 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Pijjirik Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop crest cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Pijjirik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small forest village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Justice. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Pijjirik Argenthrixus, Male Dragonborn Fighter 2
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 250 gp. 1 Backpack.


Social Check DCs

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