Damien Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Criminal record, Immigrant, Debt. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 31 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Aramil Raethran, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has no hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Dyer in town.
History: When he was but 8 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Dyer.
Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 60 gp.
Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears baggy brown pantaloons and a red scarf, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has gleaming, smiling gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Einkil lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Merchant.
Motivation: Further expansion of business.
Ideals: Philantrophist, Fighting. Bonds: Nature, Family, Job. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Umpen Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in a clean blue cloak covering his clean studded leather. His silver hair and beard is wavy and long. He has blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Military, Rich. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 85 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Aquamarine (200 gp). Aquamarine (200 gp). Banded agate (4 gp). Tourmaline (70 gp). Red spinel (70 gp). Amethyst (70 gp). Alexandrite (200 gp). Star rose quartz (20 gp). Sard (20 gp). Moonstone (20 gp). Sard (20 gp). Alexandrite (200 gp). Moss agate (4 gp). Aquamarine (200 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

