Olunt Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His silver hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He plays an instrument quite well.
History: Olunt lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Insane. Bonds: Family. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. Silver pearl (50 gp). Lapis lazuli (4 gp). Pink pearl (50 gp).
Dûgz Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.
History: He was raised in a island tribe. Dûgz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.
Motivation: To clean up the streets.
Flaws: Insomniac. Bonds: Rich, Attractive, Guardian, Military, Nature. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 30000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Solomon Harley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in earthy colors with a black and blue handkerchief worn on his right side. His head has been shaved. His eyes are brown.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Family, Job. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Fiery yellow corundum (1600 gp). Black pearl (500 gp). Coral (90 gp). Aquamarine (500 gp). Silver pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. He has wavy chestnut hair. His green eyes are passionate and lively.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.
History: Frouse was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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