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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Frederick Browning, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Mentor, Criminal record, Rich. Occupation: Marshal

Voice: German accent

Attributes [hide]

Frederick Browning, Male Human Commoner 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a green poncho over his likewise colored trousers and shirt. He has a long golden beard with little hanging trinkets. His eyes are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Joker. Bonds: Attractive, Mentor, Adventurer, Job. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Anselm Elton, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Damakos Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His silver hair is braided into rings. He has several tiny amethyst earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Rich, Guardian. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Damakos Horror, Male Tiefling Druid 4
Medium (6'6") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Purban Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male has a large blue mantle and cape that has been intricately interwoven into his white robe. He is tall, broad shouldered and powerfully built. He has no hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.

History: Born to a Shepherd, his father struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Purban Elderberry, Male Halfling Wizard 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Goblin, Celestial, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 1000 gp. Iolite (30 gp). Deep blue spinel (1400 gp). Moonstone (30 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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