Randal Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a brown and green handkerchief worn on his left side. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the old dungeon and found the beat up scythe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he is unsatisfied with his job
Flaws: Ugly, Shy, Disease. Bonds: Enemies, Nature, Job. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Miles Altham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Slave Trader does. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Miles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Joker, Gifted, Logical. Flaws: Insane. Bonds: Job. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 62 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 |
Possessions: 2300 gp. 1 Minor magic item.
Bucklal Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Carter, who enjoyed hunting, Bucklal was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: To reunite with his absent father; and doesn't want to be a miller and was forced into it by his family
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Nature, Job, Family. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 35 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Banded agate (15 gp). Moonstone (20 gp).
Therai Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: Therai was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.
Motivation: He uses money and sex appeal to get what he needs; and to unite with his brother
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Family, Job, Rich. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 69 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1400 gp.
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