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NPC Generator

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Advanced [show]


Gerard Wakefield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His golden hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Gerard Wakefield, Male Human Adept 9
Medium (5'10") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Investigation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 800 gp.


Social Check DCs


Seebo Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Seebo studied abroad. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break.

Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Seebo Gobblefirn, Male Gnome Wizard 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 2 Alchemist’s fire.


Social Check DCs


Adrik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: The child of eastern immigrants he idolized his father. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Immigrant. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Adrik Trueblood, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His silver hair is drawn into a tight pony tail with a skull scrunchie. His silver eyes peer out from beneath his feathered green hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Merihim Flair, Male Tiefling Sorcerer 5
Medium (6'6") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 16 (+3)18 (+4)
Skills Persuasion +7, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs

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