Veit Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears white painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.
History: Veit was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He struck the Weaver job and began his own company from there.
Motivation: To be a Mayor again; and to reunite with his absent mother
Bonds: Family, Attractive, Job, Immigrant. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp.
Pikar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown shirt with thin black vertical stripes and brown pants. His hair is black and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Pikar lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Elven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Freshwater pearl (11 gp). Red-brown spinel (90 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item.
Dalgal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a pastel coat with blue slacks. His wide-brimmed hat is riddled with cuts and holes. His violet eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dalgal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dalgal's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Ugly, Mundane, Antagonistic, Addict. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 20 (+5) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
Fulbar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Fulbar lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Hourglass.
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